PUBG Mobile Ban: Tencent Has Lost $34 Billion in Just Two Days

PUBG Mobile’s developer Tencent is losing its market value due to the recent ban of 118 Chinese apps in India.

By Focalmart Team


  • Pubg Mobile & Pubg Lite with other 116 apps Was banned in India
  • Pubg Game is battle royale is very popular among youths
  • FAU-G launch comes days after the ban on PUBG Mobile

Also Read: FAU-G game launch timeline revealed, the first level based on Galwan Valley Incident

The recent ban on the popular mobile game PUBG Mobile and 117 other china linked apps, Pubg ban has hit the Indian gaming community very hard, but not as much as the Chinese game’s developer Tencent. According to a report, the Chinese tech giant Tencent has lost approx $34 billion in terms of market value, just a day after the ban on 118 Chinese apps in India. Apart from PUBG Mobile, Arena of Valor, Chess Run, and Ludo World have also been blocked, all of which have an association with Tencent and are being considered for the company’s dip in the market.

Without any doubt PUBG Mobile and PUBG lite was Tencent’s biggest moneymaker in India among all the games that it offers, raking around 30 million daily active users. India is additionally the leading country when it involves the entire number of active users across the world, making it the foremost important marketplace for Tencent. Ever since the announcement of the ban, Tencent’s stocks are dipping continuously going from HK $545 to HK $519. Recently Tencent faced a giant blow after the company’s WeChat app was banned last month within the US on grounds of national security.

PUBG Mobile has been off from the Google Play Store or the Apple App Store. While the game remains active and available for users who have the sport installed on their phones, it won’t be long before ISPs are ordered to completely block the game. this is often not the primary time we are hearing a few bans on the game as there are instances within the past where certain cities considered banning PUBG Mobile because it was affecting the mind of the younger audience. there have been several cases where students were so dependent on the game that it led to poor concentration in studies, abuse, stealing, and in some cases suicide.

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